The RiftWar is done. But a fearsome army of trolls and renegade humans, emboldened by the drug of destruction, has risen in strength from the ashes of defeat. There is one, however, who defies the call to battle... New York Times bestselling fantasist Raymond E. Feist returns to a beleaguered realm of wonders and magic-where war is an enduring legacy; where blood swells the rivers and nourishes the land. Attend to this hitherto untold chapter in the violent history of Midkemia -- a towering saga of great conflicts, brave acts and insidious intrigues. It is the story of a traitor who rejects the brutality of his warlike kind and casts his lot with the human targets of their fierce aggression. It tells of mysterious deaths and sinister machinations -- and signs of a time when the fate of many civilizations rested in the able, unfaltering hands of RiftWar veterans Squire Locklear and cunning their-turned-squire Jimmy the Hand. It chronicles the powerful awakening of Owyn -- apprentice magician of untried strengths -- and celebrates the selfless achievements of Pug, the great sorcerer of two worlds. Welcome now to astonishing new corners of a world you have not yet fully explored-and prepare to experience true excitement, blood chilling terror...and the triumph born from the doom aimed at the beating heart of a kingdom.
Based on the award-winning Betrayal at Krondor computer game, this launch of a new series set in Feist's popular Riftwar world (Magician, etc.) lacks originality but offers plenty of action and enough familiar and new characters to keep loyal fans of Feist and that computer game happy. Squire Locklear has been sent to the Northlands after some trouble with a married man's wife. There, he captures Groath, a renegade Dark Elf who warns him that the Dark Elves are again rising up in a plot against the humans. The dream name "Murmandamus" has been revived and all manner of folk are flocking to his banner, even though those few in the know are aware that Murmandamus was simply a ruse in the last war, an illusion in which the Dark Elves were forced to believe and for which they were made to give their lives. Together, the Squire and the Elf travel to give this dire news to the Prince of Krondor, meeting along the way young Owyn, a magician with more desire than skill. Also joining in the deeds of derring-do are Jimmy the Hand, a former thief now promoted to King's Man, and Patrus, a field magician who was Owyn's first mentor. As disasters pile up, these valiant hunks struggle to foil the various evil plots that surround them before the Riftworld is embroiled in yet another messy interdimensional battle. Women barely make an appearance in this book, and the writing can be sloppy, but because in SF familiarity so often breeds content, those who played the game and now want to read the story may not care. (Oct.) -- PUBLISHERS WEEKLY.
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March 17, 2009
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Excerpt from Krondor the Betrayal by Raymond E. Feist
The fire crackled.
Owyn Belefote sat alone in the night before the flames, wallowing in his personal misery. The youngest son of the Baron of Timons, he was a long way from home and wishing he was even farther away. His youthful features were set in a portrait of dejection.
The night was cold and the food scant, especially after having just left the abundance of his aunt's home in Yabon City. He had been hosted by relatives ignorant of his falling-out with his father, people who had reacquainted him over a week's visit with what he had forgotten about his home life: the companionship of brothers and sisters, the warmth of a night spent before the fire, conversation with his mother, and even the arguments with his father.
"Father," Owyn muttered. It had been less than two years since the young man had defied his father and made his way to Stardock, the island of magicians located in the southern reaches of the Kingdom. His father had forbidden him his choice, to study magic, demanding Owyn should at least become a cleric of one of the more socially acceptable orders of priests. After all, they did magic as well, his father had insisted.
Owyn sighed and gathered his cloak around him. He had been so certain he would someday return home to visit his family, revealing himself as a great magician, perhaps a confidant of the legendary Pug, who had created the Academy at Stardock. Instead he found himself ill suited for the study required. He also had no love for the burgeoning politics of the place, with factions of students rallying around this teacher or that, attempting to turn the study of magic into another religion. He now knew he was, at best, a mediocre magician and would never amount to more, and no matter how much he wished to study magic, he lacked sufficient talent.