"Prepare to get lost in the magic" (VOYA) of Katharine Kerr's popular Deverry fantasy series.
The Shadow Isle is the long-awaited conclusion to the phenomenal Deverry fantasy saga. The wild Northlands hold many secrets--the mysterious island of Haen Marn, the mountain settlements of Dwarvolt, and the fortified city of Cerr Cawnen, built long ago by escaping bondmen from Deverry itself. As the Horsekin continue to push their religious crusade toward the borders of the kingdom, the humans of Deverry and their elven allies realize that the fate of the Northlands lies tangled with their own. Only the magic of Dallandra and Valandario and the might of the powerful dragons, Arzosah and Rori, can reveal the secrets that may save the Northlands from conquest.
With only one installment left in Kerr's popular Deverry cycle, this 14th novel set in her fantasy realm of Annwn sets the stage for a climactic finale that fans have been anticipating since 1986's Daggerspell. The collective future of the humans, elves, dwarves, dragons and other fantastical inhabitants of Deverry is in jeopardy. Savage Horsekin tribes escalate their bloody assaults on Northlands settlements in the name of their goddess, Alshandra. As apprentice wizard Neb struggles to come to grips with his past life as the powerful sorcerer Nevyn, the magical island of Haen Marn suddenly reappears from nowhere, and few can agree whether this bodes well or ill. With multiple simultaneous plot lines, many of them dealing with relationships in past incarnations, pacing and continuity wallow, and the ending is merely an arrangement of chess pieces for the complex endgame of the final volume (tentatively titled The Silver Mage). (May) Copyright 2008 Reed Business Information.
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May 05, 2008
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