Every advanced society in the galaxy relies on the technology of the Protheans, an ancient species that vanished fifty thousand years ago. After discovering a cache of Prothean technology on Mars in 2148, humanity is spreading to the stars; the newest interstellar species, struggling to carve out its place in the greater galactic community.
On the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station; smoking ruins littered with bodies and unanswered questions. Who attacked this post and for what purpose? And where is Kahlee Sanders, the young scientist who mysteriously vanished from the base-hours before her colleagues were slaughtered?
Sanders is now the prime suspect, but finding her creates more problems for Anderson than it solves. Partnered with a rogue alien agent he can't trust and pursued by an assassin he can't escape, Anderson battles impossible odds on uncharted worlds to uncover a sinister conspiracy . . . one he won't live to tell about. Or so the enemy thinks.
From the Paperback edition.
Showing 1-3 of the 3 most recent reviews
1 . An Excellent Addition to Mass Effect
Posted August 05, 2010 by Daniel , New YorkFor fans of the Mass Effect series of video games, this book is a must read. Revelation takes place several years before the events in the first Mass Effect, long before Normandy was built and Shepard was probably just a child. The story is suspenseful but, if you have played the games, you know what the end result will be. Therefore, the book acts as filler, providing a richer back-story and complementing the games. Revelation follows Anderson and Saren, showing their disastrous first mission and the conspiracy leading up to it. The book also introduces a new character to the Mass Effect universe, Kahlee Sanders. Her role is well understood from the beginning, but the reader is left guessing as to how her story unfolds. Personally, I would like to see Sanders or her father added into the game universe. Mass Effect Revelation is a surprise since most books based off video games are rarely well done. The writer chose not to base Revelation too heavily on game events triggered by the player, only locations and a few characters were used. For those with little knowledge of Mass Effect, this book will take some time to figure out as many aspects of the plot assumes you know at least something about the universe already. To appeal to this particular crowd, the author has added explanations where necessary. Revelation is an excellent book set in the complex Mass Effect universe. Locations and characters come alive and the story has many mysterious qualities to it, just like the game.
2 . great prolog to a great game
Posted March 02, 2010 by Aaron , Mohave ValleyI loved this book! I havent had any luck with books before but this book had a good amount of action and suspence that kept me reading. This book went into detail about the sketchy relationship between David Anderson, and Seren that was breifly mentioned in the first game. Even for people that have never played the games I beleve there is a great deal of explanations (that i never even knew about) that would keep any person intrested. Thrilling action, suspence and a shocking "Revelation" at the end would entice any action reader.
3 . How it all started
Posted December 09, 2009 by Matt S , WashingtonIf you played the video game Mass Effect (PC or 360) and was enthralled with the story BioWare created then you have to read this book. Drew Karpyshyn (writer of the book) also wrote the game, so you getting the beginning of the story directly from the source! You learn about how the Captain Anderson came to be and how the hatred towards Saren came to be.
It's fantastic set piece of the history that the video did not go into, and a recommended book if you enjoyed Mass Effect.
May 01, 2007
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Excerpt from Mass Effect: Revelation by Drew Karpyshyn
Eight Years Later
Staff Lieutenant David Anderson, executive officer on the SSV Hastings, rolled out of his bunk at the first sound of the alarm. His body moved instinctively, conditioned by years of active service aboard Alliance Systems Space Vessels. By the time his feet hit the floor he was already awake and alert, his mind evaluating the situation.
The alarm rang again, echoing off the hull to rebound throughout the ship. Two short blasts, repeating over and over. A general call to stations. At least they weren't under immediate attack.
As he pulled his uniform on, Anderson ran through the possible scenarios. The Hastings was a patrol vessel in the Skyllian Verge, an isolated region on the farthest fringes of Alliance space. Their primary purpose was to protect the dozens of human colonies and research outposts scattered across the sector. A general call to stations probably meant they'd spotted an unauthorized vessel in Alliance territory. Either that or they were responding to a distress call. Anderson hoped it was the former.
It wasn't easy getting dressed in the tight confines of the sleeping quarters he shared with two other crewmen, but he'd had lots of practice. In less than a minute he had his uniform on, his boots secured, and was moving quickly through the narrow corridors toward the bridge, where Captain Belliard would be waiting for him. As the executive officer it fell to Anderson to relay the captain's orders to the enlisted crew . . . and to make sure those orders were properly carried out.
Space was the most precious resource on any military vessel, and Anderson was constantly reminded of this as he encountered other crewmen heading in the opposite direction as they rushed to their assigned posts. Invariably, they would press themselves against the corridor walls in an effort to let Anderson by, snapping off awkward salutes to their superior as he squeezed past them. But despite the cramped conditions, the entire process was carried out with an efficiency and crisp precision that was the hallmark of every crew in the Alliance fleet.
Anderson was almost at his destination. He was passing navigation, where he noticed a pair of junior officers making rapid calculations and applying them to a three-dimensional star chart projected above their consoles. They each gave their XO a curt but respectful nod as he passed, too engrossed in their duties to be encumbered by the formality of a true salute. Anderson responded with a grim tilt of his head. He could see they were plotting a route through the nearest mass relay. That meant the Hastings was responding to a distress call. And the brutal truth was that more often than not their response came too late.
In the years following the First Contact War, humanity had spread out too far and too fast; they didn't have enough ships to properly patrol a region the size of the Verge. Settlers who lived out here knew the threat of attacks and raids was all too real, and too often the Hastings touched down on a world only to find a small but thriving colony reduced to corpses, burned-out buildings, and a handful of shell-shocked survivors.
Anderson still hadn't found a good way to cope with being a firsthand witness to that kind of death and destruction. He'd seen action during the war, but this was different. That had been primarily ship-to-ship warfare, killing enemy combatants from tens of thousands of kilometers away. It wasn't the same as picking through the charred rubble and blackened bodies of civilians.