Number9Dream is the international literary sensation from a writer with astonishing range and imaginative energy--an intoxicating ride through Tokyo's dark underworlds and the even more mysterious landscapes of our collective dreams.
David Mitchell follows his eerily precocious, globe-striding first novel, Ghostwritten, with a work that is in its way even more ambitious. In outward form, Number9Dream is a Dickensian coming-of-age journey: Young dreamer Eiji Miyake, from remote rural Japan, thrust out on his own by his sister's death and his mother's breakdown, comes to Tokyo in pursuit of the father who abandoned him. Stumbling around this strange, awesome city, he trips over and crosses--through a hidden destiny or just monstrously bad luck--a number of its secret power centers. Suddenly, the riddle of his father's identity becomes just one of the increasingly urgent questions Eiji must answer. Why is the line between the world of his experiences and the world of his dreams so blurry? Why do so many horrible things keep happening to him? What is it about the number 9? To answer these questions, and ultimately to come to terms with his inheritance, Eiji must somehow acquire an insight into the workings of history and fate that would be rare in anyone, much less in a boy from out of town with a price on his head and less than the cost of a Beatles disc to his name.
A young Japanese man's quest to find his estranged parents throws him into a bizarre world of mobsters, dream villains and cyber-tricksters in Mitchell's second novel (after Ghostwritten), a hyperactive, erratic sprawl of a book that begins when narrator Eiji Miyake finds himself out on his own after his twin sister, Anju, dies: his alcoholic mother had had a nervous breakdown and left her two children with their grandmother when they were very young, and they have never met their father. Miyake makes the move from rural Japan to Tokyo to stake out the company where his father is a powerful executive. But his search lands him in a nebulous yet dangerous game of cat-and-mouse with an equally powerful Japanese mobster who uses Miyake's need to find his parents to kidnap and threaten him in a series of malevolent and nearly inexplicable scenes. The most coherent sequence in the narrative takes place when Miyake is contacted by his grandfather, a former seaman who gives Miyake his diary, a poignant account of his stint on a submarine in the final days of WWII, as the Japanese frantically scrambled to deploy a new undersea warhead. Miyake eventually manages to meet his parents, but those potentially affecting scenes are overwhelmed and overshadowed by Mitchell's relentless tendency to spin out futuristic, over-the-top scenarios in which Miyake is whisked away into strange settings and then abused as if he were the hero in a deadly video game. Mitchell showed considerable promise in his highly acclaimed debut, but his sophomore effort is so chaotic that it will test even the most diligent and devoted reader. (Feb. 26)Forecast: Rave reviews from the British press, a Booker Prize nomination and a five-city author tour will give this challenging novel a needed boost.
Copyright 2002 Cahners Business Information, Inc. -- PUBLISHERS WEEKLY.
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February 10, 2003
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