Set in a chillingly realistic far-future world, and featuring a gritty antihero even more frightening than the evil empire he serves as soldier and assassin, Death's Head is sure to be one of the most talked-about novels of the year. David Gunn is loaded-and he shoots to kill.
At the top of the galactic pecking order is the United Free, a civilization of awe-inspiring technological prowess so far in advance of other space-faring powers as to seem untouchable gods. Most of the known universe has fallen under their inscrutable sway. The rest is squabbled over by two empires: one ruled with an iron fist by OctoV, a tyrant who appears to his followers as a teenage boy but is in reality something very different, the other administered by the Uplifted, bizarre machinelike intelligences, and their no-longer-quite-human servants, cyborgs known as the Enlightened.
Sven Tveskoeg, an ex-sergeant demoted for insubordination and sentenced to death, is a vicious killer with a stubborn streak of loyalty. Sven possesses a fierce if untutored intelligence and a genetic makeup that is 98.2 percent human and 1.8 percent . . . something else. Perhaps that "something else" explains how quickly he heals from even the worst injuries or how he can communicate telepathically with the ferox, fearsome alien savages whose natural fighting abilities regularly outperform the advanced technology of their human enemies. Perhaps it is these unique abilities that bring Sven to the attention of OctoV.
Drafted into the Death's Head, the elite enforcers of OctoV's imperial will, Sven is given a new lease on life. Armed with a SIG diabolo-an intelligent gun-and an illegal symbiont called a kyp, Sven is sent to a faraway planet, the latest battleground between the Uplifted and OctoV. There he finds himself in the midst of a military disaster, one that will take all his courage-and all his firepower-to survive.
But an even deadlier struggle is taking place, a struggle that will draw the attention of the United Free. Sven knows he is a pawn, and pawns have a bad habit of being sacrificed.
But Sven is nobody's sacrifice. And even a pawn can checkmate a king.
First-time novelist Gunn, a Brit who's served his country by undertaking mysterious military or espionage "assignments," delivers a hilarious far-future shoot-'em-up featuring a flawless antihero. As Sven Tveskoeg survives one certain death after another, he reveals himself to be a supernaturally quick healer, able to communicate telepathically with aliens, honorable and compassionate in the face of terrible consequences and equally capable of masterminding a prison planet rebellion, the invasion of a city and the assassination of cyborg generals. Fortunately for Gunn (and Sven), readers are much more likely to cackle with glee than to point and snicker. Some may accuse Gunn of autobiographical wish-fulfillment that would make a fan-fic author blush, and Sven's adventures read almost like a novelization of a movie or video game. Those looking for hard-bitten military SF will be disappointed. Those who love schlock that stops just short of parody will be delighted. (May)
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April 30, 2007
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Excerpt from Death's Head by David Gunn
The cage opens at the front, a double loop of chain hinging its door at the bottom. At the top a thicker chain and a fist-sized padlock keep the cage safely shut.
It sits against a dirt-colored wall, a position chosen so the desert sun can broil its occupant. Occasionally a trooper will give the cage a quick glance as he marches across the parade ground, but most men are careful to look away.
Bad luck is catching.
"Drag him out then." The sergeant's voice is raw, almost triumphant. Nodding to his corporals, he points at the cage. As if there can be any doubt about what Sergeant Fitz means.
He tosses the larger of two corporals his key.
Behind Sergeant Fitz stands a blond boy in a neat uniform. He's our new lieutenant, fresh off a troop carrier and quite obviously terrified by what is about to happen.
As the smaller corporal jacks his rifle, the larger one fumbles catching the key. Close up, I can see that he's sweating, his fingers trembling as he reaches for the lock on my cage.
Everyone holds their breath.
Yanking at the door, he jumps to one side as the door hits dirt, raising dust. I could make them wait, but why bother? Instead I erupt from the cage with my good hand already lunging for his throat.
The man steps back, instinct kicking in.
He's too late.
I have his larynx between my thumb and curled first finger, and it's the work of a moment to crush his windpipe. For good measure, I slam my forehead into his face, breaking his nose. The corporal's already dead, he's just too stupid to realize that fact.
"Shoot the man . . ."
That's our new lieutenant. As expected, everyone ignores him. Does he really think Sergeant Fitz will allow me that easy an exit from life?
"Take him down," says Sergeant Fitz.
Reversing his rifle, to use as a club, the other corporal advances toward me. I'm naked, I've been in the cage for fifteen days, and Fitz severed half the wires on my prosthetic arm before locking me away. I'm so thirsty, I'd probably drink this man's blood if I could get him close enough . . .
He thinks he can take me.
And that's enough to make him falter. Dropping to a squat, I kick out the corporal's leg, roll myself up his falling body, and reach his throat as his skull hits the dirt. My elbow does for this one what my thumb and first finger did for the other. He dies gasping, and I'm back on my feet and smiling at Sergeant Fitz before the lieutenant can get his pistol from its holster.
"No, sir . . . Let me." The words are a hairbreadth away from being a direct order.
The lieutenant takes his hand from his side.
For a glorious second it looks as if Sergeant Fitz is going to challenge me himself. Unfortunately that's too much of a dream to be true, and he signals to a couple of recent recruits instead, then a couple more.
Can I take all four?
It's barely worth asking the question. They're children in uniform, cropped hair doing little to hide the softness of their faces and the fear in their eyes. Is the sergeant that clever? I ask myself as I watch the recruits ready themselves for an attack. One of them has wet his pants, the stain a dark shame on his sand-colored trousers.
"Get on with it," the sergeant growls.
The boys glance at one another.
As they advance, I let the anger drain from my body. It's one thing to kill NCOs, and I know enough about those two corporals to see them hanged. It's quite another thing to kill children and I don't intend to start now.
A bullhide whip tears skin on its first blow, rips muscle within five, and opens a victim's back to the bone before reaching double figures. Men begin to die when the number rises above fifteen, and no man has lived beyond fifty.