An original tale of space warfare based on the bestselling computer game series from Blizzard Entertainment.
Driven by the living memories of a long-dead protoss mystic and hounded by the Queen of Blades' ravenous zerg, archaeologist Jake Ramsey embarks on a perilous journey to reach the fabled protoss homeworld of Aiur.
Seeking a vital piece of protoss technology, Jake finds that Aiur has been overrun by the zerg. Descending into the shadowy labyrinths beneath the planet's surface, he must find the sacred crystal before time runs out -- for him...and the universe itself.
Yet, what Jake discovers beneath Aiur is a horror beyond his wildest nightmares -- Ulrezaj -- an archon comprised of the seven most deadly and powerful dark templar in history....
There are no customer reviews available at this time. Would you like to write a review?
November 26, 2007
Number of Print Pages*
Adobe DRM EPUB
* Number of eBook pages may differ. Click here for more information.
Excerpt from Starcraft: Dark Templar--Shadow Hunters by Christie Golden
In the darkness, there was order.
Her haven was inviolable. She was queen of all she surveyed, and her vision was vast.
What those who served her unquestioningly knew, was her knowledge. What they saw, was her sight. What they felt, were her feelings. Unity, complete and utter, shivering along her nerves, racing in her blood. A unity that began with the lowest and most base of her creations and ended with her.
"All roads lead to Rome" was a saying she remembered from when she was weak and fragile, her mighty spirit encased in human flesh, when her heart could be softened by such things as loyalty, devotion, friendship, or love. It meant that all paths led to the center, to the most important thing in the world.
She, Kerrigan, the Queen of Blades, was the most important thing in the world of every zerg who flew, crept, slithered, or ran. Each breath, each thought, each movement of the zerg, from the doglike beasts to the mighty overlords, lived but by her whim. Lived to service her whim.
All roads led to Rome.
All roads led to her.
She shifted in the damp, dark place, flexing wings that were sharp and bony and devoid of membrane as she might have rolled her neck to ease tension when she was a human woman. The walls pulsated, oozing a thick, viscous substance, and she was as aware of that as she was of the larvae hatching in the pods, as she was of an overlord on a distant planet assimilating a new strain into the whole. As she was of her own discontent.
Kerrigan rose and paced. She was beginning to grow impatient. Before her arrival as their queen, she knew, the zerg had had a mission. To grow, to absorb, to become perfect, as their creators had wanted them to be. Their creators, whom they had turned on without so much as a breath of conscience. Sarah Kerrigan understood the idea of "conscience." There had been moments, even in this glorious new incarnation, where she had had twinges of it. She did not see such a thing as a weakness, but as an advantage. If one thought like one's enemies, one could defeat them.
The zerg were still on that mission under her guidance. But she had brought something new into the mix: the pleasure of revenge and victory. And for too long now, she had been forced to rest and recover, lick wounds, and fall back on the original mission. Certainly, she had not been idle over the last four years. She had rested here on Char, had found new worlds for her zerg to explore and exploit. The zerg had thrived under her leadership, had grown and advanced and improved.
But she hungered. And that hunger was not sated by moving from planet to planet and simply re-creating and improving zerg genetics. She hungered for action, for revenge, for pitting her mind -- keen even as a human's, awesome in its ability now -- against her adversaries.
Arcturus Mengsk, self-styled "emperor" of the Terran Dominion. She'd enjoyed playing with him before and would again. It was why she had let him survive their last encounter, why she'd even tossed him a few crumbs, just to ensure he'd make it.
Prelate Zeratul, the dark templar protoss. Clever, that one. Admirable. And dangerous.
Unease fluttered inside her, quickly quelled. Once, before her transformation, she had cared for the easygoing marshal. Perhaps she had even loved him. She would never know now. It was enough that thoughts of him were still able to unsettle her. He, too, was dangerous, although in quite another way than Zeratul. He was dangerous for his ability to make her...regret.
Four years of waiting, gathering strength, resting. She had been sick of slaughter, but no more. Now that she --
Kerrigan blinked. Her mind, processing at light speed, sensed something and latched onto it. A psionic disturbance, far, far distant. Of great magnitude -- it would have to be for her to have picked up on it from so far away. But then again, she herself had been able to telepathically contact Mengsk and Raynor when she was undergoing her transformation -- touch their minds and cry out for aid. Aid which had not come in time, and for that, she was grateful, of course. But what was this, that sent ripples out as if from a stone tossed into a lake?
It was fading now. It was definitely human. And yet there was something else to it, a sort of...flavor, for lack of a better word. Something...protoss about it.
Kerrigan's mind was always on a thousand things at once. She could see through any zerg's eyes, dip into any zerg's mind as she chose. But now she pulled back from all the ceaseless streaming of information and focused her attention on this.
Human...and protoss. Mentally working together. Kerrigan knew that Zeratul, the late unlamented Tassadar, and Raynor had shared thoughts. But they'd created nothing like what she now sensed. Kerrigan hadn't even realized such a thing was possible. Human and protoss brains were so different. Even a psionic would have difficulty working with a protoss.