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The Wizard Hunters

Overview

Reviewers nationwide, as well as fellow artists in the fantasy arena, have already marveled at the astonishing voice and vision of Martha Wells. With this, the first book in an extraordinary new epic trilogy, the Nebula Award-nominated author of The Death of the Necromancer and Wheel of the Infinite dazzles as never before -- bringing a stark and breathtaking reality to an imperiled world of magic. . . . Ile-Rien faces the grim specter of its own imminent demise. Once a fertile and prosperous land, it is now under attack by the Gardier, a mysterious army whose storm-black airships appear from nowhere to strike without warning. Every weapon in the arsenal of Ile-Rien's revered wizards has proven useless -- their magic quickly identified by the enemy and rendered instantly impotent, their conventional arms spontaneously and inexplicably exploded. And the last hope of a magical realm under siege rests within a child's plaything. The tiny sphere was created for Tremaine Valiarde's amusement when she was a child of twelve, presented to her by her uncle Arisilde, the greatest of all sorcerers.

Author Information

Martha Wells

Martha Wells was born in 1964 in Fort Worth, Texas, and graduated from Texas A&M University with a B.A. in Anthropology. Her first novel, The Element of Fire, was published by Tor in hardcover in July 1993 and was a finalist for the 1993 Compton Crook/Stephen Tall Award and a runner-up for the 1994 Crawford Award. The French edition, Le feu primordial, was a 2003 Imaginales Award nominee. Her second novel for Tor, City of Bones, was a 1995 hardcover and June 1996 paperback release. Both novels were on the Locus recommended reading lists. Her third novel The Death of the Necromancer (Avon Eos) was a 1998 Nebula Award Nominee and the French edition was a 2002 Imaginales Award nominee. Her fourth novel Wheel of the Infinite (HarperCollins Eos) was a 2000 hardcover and 2001 December paperback release. The Wizard Hunters (HarperCollins Eos/May 2003) was the first book in a fantasy trilogy taking place in the world of Ile-Rien from The Element of Fire and The Death of the Necromancer. The second book in that trilogy is The Ships of Air (HarperCollins Eos/July 2004) and the third is The Gate of Gods, released in November 2005. She also has a media tie-in novel, Stargate Atlantis: Reliquary,released in March 2006,.


She has had short stories published in Realms of Fantasy, Black Gate, Lone Star Stories, and the Tsunami Relief anthology Elemental, and has essays in the non-fiction anthologies Farscape Forever and Mapping the World of Harry Potter (BenBella Books, 2005). Her books have been published in eight languages, including French, Spanish, German, Russian, Italian, Polish, and Dutch.

Editorial Reviews

"It was nine o'clock at night and Tremaine was trying to find a way to kill herself that would bring in a verdict of natural causes in court, when someone banged on the door." So begins Nebula-nominee Wells's entrancing return to the world of The Death of the Necromancer (1998), and if the rest of the book doesn't quite fulfill the promise of that first sentence, it comes very, very close. On Ile-Rien, a world besieged by the mysterious and well-nigh invulnerable Gardier, Tremaine is recruited to help devise a spell that can break through the Gardier airships' impregnable shields. Yet instead of creating a weapon, the spell transports Tremaine and a small band of cohorts to another world with a secret Gardier base, giving them a chance to spy on the enemy of which they know so little. Tremaine makes an engaging and resourceful heroine, if a reluctant one, while her well-drawn fellow adventurers add plenty of human interest. Where the book falters is in the repetitive action, as various characters fall into the hands of the Gardier, then escape, return to rescue comrades left behind or to attack, get recaptured and escape again and again. Wells's ability to keep the reader wondering what will happen next, however, more than compensates for this relatively minor flaw. (May 20) Copyright 2003 Reed Business Information. -- PUBLISHERS WEEKLY.

Customer Reviews

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Product Details

  • Published by

    HarperCollins

  • Publish Date

    May 25, 2004 

  • Print ISBN

    038080798X

  • eBook ISBN

    9780061827518

  • Imprint

    HarperCollins

  • Filesize

    1.23 MB

  • Number of Print Pages*

    464

* Number of eBook pages may differ. Click here for more information.

Excerpt from The Wizard Hunters by Martha Wells

ChapterOne
Vienne, Ile-Rien

It was nine o'clock at night and Tremaine was trying to find a way to kill herself that would bring in a verdict of natural causes in court when someone banged on the door.

"Dammit." A couple of books on poisons slid from her lap as she struggled out of the overstuffed armchair. She managed to hold on to the second volume of Medical Jurisprudence, closing it over her finger to mark her place. The search for the elusive untraceable poison was not going well; there were too many ways sorcerer-physicians could uncover such things and she didn't want it to look as if she had been murdered. Intracranial hemorrhage seemed a good possibility, if a little difficult to arrange on one's own. But I'm a Valiarde, I should be able to figure this out, she thought sourly. Dragging the blanket around her, she picked her way through the piles of books to the door. The library at Coldcourt was ideal for this, being large, eclectic, and packed with every book, treatise and monograph on murder and mayhem available to the civilized world.

The entry hall was dark except for a single electric bulb burning in the converted gas fixture above the sweep of the stairs. The light fell on yellowed plaster walls and rich old wood and a blue-and-gold-patterned carpet on polished stone tile. Coldcourt was aptly named and Tremaine's bare feet were half frozen by the time she made it to the front door. She had let the housekeeper have the night off and now she regretted it, but she had had no idea it would take this long to arrange things. At this rate she wouldn't be dead until next week.

The unwanted person was still banging. "Who is it " she shouted, wondering if he could hear her. Coldcourt had been built as a country house and its walls were thick natural stone to withstand the Vienne winter. It was part of an aging neighborhood of small estates just outside the old city wall and sprawled in asymmetrical crenellated and embellished glory across its poorly kept grounds. The door was several inches thick, old oak plated with not entirely decorative embossed lead, proof against bullets and other less solid assaults. The windows above the door were heavy leaded glass threaded with silver, the blackout curtains fixed tightly. All buildings had the blackout curtains, stipulated by the Civilian Defense Board, but the other protections were peculiarly Coldcourt's. Though all its wards against sorcerous attack were no help in the current situation.

A muffled voice replied, "It's Gerard!"

"Oh, God." Tremaine leaned her forehead tiredly against the chill wood surface. As executor of her father's estate, Guilliame Gerard had been her guardian until she was twenty-one, but she had seen him only infrequently these past few years. Her first thought was that her supervisor in the Siege Aid group must have written to him.