The Lightkeeper's Daughter
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Overview
Three years have passed since Squid McCrae last saw her parents and the remote island where she grew up. She returns now at seventeen, a young woman with a daughter in tow. The visit, she knows, will be rough. Lizzie Island-paradise to some, a stifling prison to others-brings an onslaught of memories. It is the place of Squid's idyllic childhood, where she and her brother, Alastair, blossomed into precocious adolescents. But Lizzie Island is also the place where Alastair died.
Now the past collides with the present as Squid's homecoming unleashes bittersweet recollections, revelations, and accusations. But nothing is what it appears to be. No one possesses the complete truth, and no one is without blame.
Editorial Reviews
Lawrence (the High Seas Trilogy) returns to the ocean for this exquisite novel that conjures literally the nature and mood of an island haunted by tragedy. When 17-year-old Elizabeth McCrae better known as Squid returns to her childhood home on Lizzie Island, a remote spot off the coast of British Columbia where her father serves as lightkeeper, she has a three-year-old daughter and a host of memories in tow. Chief among them are images of her brother, Alastair, who drowned when his kayak overturned. The events surrounding his death gradually and inexorably come to light, sifted through his journal entries (which Squid uncovers), scraps of remembered conversations and a compelling third-person narrative that alternates between Squid and her parents. Lawrence charts the course of the human heart, with cascading emotions of remorse and fury, love and passion, hope and nostalgia. Sea creatures take on metaphoric symbolism (a raven is "the Undertaker"; a beached whale prompts a conversation and some closure on Alistair's death). The author blends tangible descriptions ("There was no wind and no swell, and the water lapped at the shore as soft as cat tongues") and an elegiac tone (Hannah hesitates to use a pair of old U-boat binoculars: "It would be wrong to watch for her daughter through lenses that have witnessed the drowning of men") as he unspools an unforgettable tale. Rather ambiguous references to Tatiana's paternity mark this for mature readers. With adult characters every bit as memorable as the teen characters, plus its stunning ability to create a sense of the island's rhythms and habitat, Lawrence's novel not only lives up to the high standards of his previous works, but may well attract a wide adult readership. Ages 14-up.
Copyright 2002 Reed Business Information, Inc. -- PUBLISHERS WEEKLY.
Author Information
Bio of Iain Lawrence
"Writing for young readers is almost like dipping into a fountain of youth; for hours a day, I am a child again."--Iain Lawrence Iain Lawrence is a journalist, travel writer, and avid sailor, and the author of many acclaimed novels, including Ghost Boy, Lord of the Nutcracker Men, and the High Seas Trilogy: The Wreckers, The Smugglers, and The Buccaneers.
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Additional Info
Imprint
Random House
Filesize
1.95 MB
Number of Pages
272
eBook ISBN
9780307433930
Excerpt from: The Lightkeeper's Daughter by Iain Lawrence
Chapter One
In the bow of the ship, high above the sea, stands a girl of seventeen. She looks like a figurehead carved from wood, her arms never moving, her hair chiseled in place and painted with gold.
The ship carries her north at the speed of the wind, as though forever in a calm. The flags at the mast are twists of limp cloth, the smoke a gray column rising straight from the funnel. It's the sea, not the ship, that appears to be moving. It bursts on the bow and roars down the sides in tumbling foam. It carries rafts of torn kelp and logs that tilt through the waves. Seagulls and auklets skitter away, but the girl stares only ahead.
At her side is her daughter, dressed all in red. Too small to see over the rail, she crouches instead on the deck, peering through the oval of the hawsehole. Her tiny hands are cupped on the metal, and she stares out between them, the way a cat watches from a windowsill. Wedged between her knees is a red plastic purse, its flap buttoned across a Barbie doll too long to fit inside. A frizzy head juts out from one end, a pair of pink feet from the other.
The sea marches past, bashing at the bow, flinging droplets of spray that skitter like beetles on the water. It surges below the girl standing there, now reaching toward her, now falling away as the ship, meeting a wave, rises to the crest. And far ahead a tiny bright cap appears on the skyline. A single white eye blinks at her over all the miles of water.
In a moment it's gone, lost in the waves as the ship drops from the crest, as the foam at the bow billows toward her. But the girl watches and waits, and again it appears, the little red cap, the blink of the light. It's what she's been watching for ever since the Darby turned at the Kinahan Islands an hour ago. And at last she moves. She raises a hand and covers her mouth.
The island seems to rise from the sea like a surfacing whale. Trees and rocks appear, veiled in a silver of spindrift and mist. A tower forms below the red cap, at first so tiny and white that it makes the girl think of a gravestone. Then buildings emerge, red roofs and white walls. Squares of green lawn. Dark swaths of salal.
Each little piece fills the girl with a particular feeling, with a picture in her mind, or a smell or a sound. She was born on that island; she's the lightkeeper's daughter. Her name is Elizabeth McCrae, but all her life she's been known as Squid.
"Tatiana, look," she says. "That's Lizzie Island there."
The child doesn't answer. She seldom speaks. Her little shoulders are bent, her head thrust forward. She's always been small for her age, but now she looks tiny and fragile, closer to two than to three. Squid settles beside her, on the gray steel of the deck. She holds on to Tatiana as though the child might slide through the hole and into the sea.
Tatiana looks up, her eyes jiggling, all her teeth showing in her peculiar grin.
"You doing okay?" asks Squid.
Tatiana nods.
"We're almost there. You'll meet your grandma and your grandpa. They've got a boat with a glass bottom, and a little tractor that can pull you in a wagon."
Squid wants to tell her everything: about Glory, the little winged horse; about Gomorrah and the wailing wall; about Alastair's flute and the singing of whales. But Tatiana isn't listening. The child has already turned back to the hawsehole, watching the water rush past the boat.
On the island, the wind feels brisk. It drives the waves against the shore and shreds them into spray. It gusts up the rocks and over the sodden lawn, where Murray McCrae, the lightkeeper, stands in his khaki shorts.
"Darby's coming," he says, making it sound as though he doesn't care, as though he hasn't been watching for the ship since dawn first came to Lizzie Island. In his hands he holds the things the sea has cast ashore: strands of kelp and bits of bark and sticks like old men's fingers, warted with barnacle shells.
Six feet behind him, Hannah looks up and turns toward the sun. It's well to the south so late in September, and it glares off the waves, off the rocks wet with spray. She squints, then puts her hands to her face and peers through the tunnel made by her fingers, the shape of a heart on the sea.
The Darby is far in the distance. A plume of brown smoke, a speck of red for the hull. Her daughter's out there, an hour away.
Murray carries his sticks to the edge of the grass and heaves them back where they came from, over the cliff and down to the sea. He claps his hands together, then hitches up his shorts. "Better get hopping," he says. "I've got things to do. Sand to carry."
In a moment he's off on his little tractor, bulging above it like a circus bear. A rickety cart, rusted and squeaking, bounces behind him as he rattles down the boardwalk and into the forest.













