Star Trek: Vanguard, Book One: Harbinger
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Overview
FROM THE USA TODAY BESTSELLING AUTHOR OF STAR TREK : A TIME TO HEAL, THE START OF A NEW EPIC IN THE ERA OF THE ORIGINAL SERIESReturning from its historic first voyage to the edge of the galaxy, the damaged U.S.S. Enterprise journeys through the Taurus Reach, a vast and little-known region of space in which a new starbase has been unexpectedly established. Puzzled by the Federation's interest in an area so far from its borders and so near the xenophobic Tholian Assembly, Captain James T. Kirk orders the Enterprise to put in for repairs at the new space station: Starbase 47, also known as Vanguard.
Editorial Reviews
Editorial Reviews for this product are not available at this time.
Author Information
Bio of David Mack
David Mack is the author of numerous Star Trek books, including Wildfire, A Time to Kill, A Time to Heal, Warpath and the critically and fan acclaimed series Star Trek: Destiny. With Marco Palmieri, he developed the Star Trek Vanguard series, for which he has written two novels, Harbinger and Reap the Whirlwind. His other novels include the Wolverine espionage adventure Road of Bones, and his first original novel, The Calling, will publish in July 2009. Before writing books, Mack co-wrote with John J. Ordover the Star Trek: Deep Space Nine fourth-season episode "Starship Down" and the story treatment for the series' seventh-season episode "It's Only a Paper Moon." An avid fan of Canadian progressive-rock trio Rush, Mack has attended shows in all of their concert tours since 1982. Having recently fled corporate servitude, Mack now resides in a secret location with his wife, Kara.
Customer Reviews
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Great writing!Posted April 30, 2007 by Chris, Ham Lake
I enjoy Science Fiction, but this is my first Star Trek book. I have to admit that the only reason I read it was because it came free with my new Sony eBook reader (what a great gadget).
The first 100 or so ÿe-pagesÿ are a bit slow. David Mack spends quite a bit of time with initial character development. The reason for this is that he is establishing the background for a new Star Trek Vanguard series. (Unfortunately a disadvantage of eBooks is that one tends not to explore the book as much. It wasn't until I had finished that I discovered a summary of all of the principle characters at the end.)
The book presents a mystery. Why did the Federation build a very expensive and very big Starbase out in the middle of nowhere? What did they discover? Why is it so important? And it isnÿt just the Federation that's interested!
I really enjoyed David Mack's writing. He creates great visualization, his character development is excellent, dialog is great and he has fun with English - which is why I had fun reading his book.
As of this writing Vanguard 2 is not available on Connect- otherwise I would have downloaded it by now.
If you enjoy Robert Heinlein, Arthur C. Clark, Harry Harrison, or Star Trek, you'll probably love this book.
Now I'm off to find more David Mack books.
Additional Info
Imprint
Star Trek
Filesize
876.30 KB
Number of Pages
400
eBook ISBN
9781416521815
Excerpt from: Star Trek: Vanguard, Book One by David Mack
The sultry jungle night buzzed with the sawing song of nocturnal insects. With a casual sweep of his hand, Cervantes Quinn pulled a long twist of his tangled, bone-white hair from his eyes and tucked it behind his ear. An insidious humidity amplified the post-sundown radiant heat and left Quinn's sweat-sodden clothing clinging like a skin graft with pockets to his thick-middled, past-its-prime body.
He straightened from his crouch and reached into his left pants pocket. Nestled deep inside, under the lock-picking kit, past his last snack stick of meat-flavored synthetic something-or-other, was his flask. As quietly as he was able, he pulled it free, unscrewed the cap, and downed a swig of nameless green liquor. It tasted horrible. He kept it in his flask only because his most frequent employer, an Orion merchant-prince named Ganz, had an irregular habit of demanding that other people pour him impromptu drinks -- and then shooting anyone who poured something he didn't like. Ganz liked the green stuff.
Awful as it was, it still constituted a minor improvement over the stale aftertaste of the pseudo-beef snack stick Quinn had devoured an hour ago. He took another swig, then tucked the half-empty flask back into the bottom of his pocket. This stakeout was taking longer than he had expected. He had imagined himself long gone by now, the pilfered device securely hidden behind the false wall panel in the cargo bay of his private freighter, the Rocinante. Instead, he swatted blindly at the high-pitched mosquitoes that he could hear dive-bombing his head but couldn't see unless they passed between him and the lights of the camp below.
From his vantage point deep in the undergrowth, beyond the tree line that marked the perimeter of the mining camp, he saw the prospectors moving from one semipermanent building to another. Most were winding down for the night, settling into their bunks, making final trips to the latrine. Vexing him were the two who continued to sit inside their Spartan mess hall, playing the most uninspired game of cards Quinn had ever seen.
He was certain he could beat them handily in just about any game, from Texas Hold'em to Denobulan Wildcard. For a moment, he allowed himself to consider scrapping his mission of covert confiscation in favor of card-sharking the mining team. Quinn's common sense awoke from its slumber and reminded him not only that it would be wrong to cheat honest working folks but that, if he returned to Vanguard without the sensor screen he'd been sent to steal, Ganz would garnish his next buffet with Quinn's viscera.
Patience was not one of Quinn's stronger virtues, but his impulses were usually kept in check by his healthy fear of death, injury, and incarceration. Long after he had become convinced that his knees had fused into position and would never allow him to straighten again, the last two miners restacked their cards, snapped an elastic band around them, and left them on the table as they got up. They turned out the mess-hall lamp and stepped out the door into the murky spills of weak orange light from lamps strung on drooping wires between their shacks. Despite the multilayered soundscape of the jungle that surrounded Quinn, he heard their every squishing step as they trudged across the muddy dirt road and passed out of sight on the far side of the barracks. Their shadows, long and blurred, fell across another building. Deep, repetitive clomping sounds echoed around the camp as the miners kicked the wet filth from their boots. Finally they entered their barracks, and the door slam-rattled shut behind them.














